Newgrounds.com — Everything, By Everyone.
Age/Gender: n/a, Male
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 480 / 550
Exp. Rank #: 65,001
Voting Pow.: 4.92 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 30
Music Reviews: 0
Trophies: 0
Stickers: 0
All Flash Reviews
30 Reviews | 4 w/ Responses
Beat first time around. I'm not trying to gloat- but I do have a suggestion. When you use a Fail-Safe, you almost earn enough of a combo to use another fail safe. You can comboing in this manner throughout an entire stage. Once I figured this out, I started putting most of my experience into the Fail-Safe stat and waiting until I got lightening or the Use All Three special.
It was fun in a way- but it wold have been more involving if the game's strategy didn't revolve around using the 'Game Breaker' every couple seconds.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
"A good time, if you don't look too hard."
I enjoyed the game. It was easy... but there's a huge hole in it. In the Hugh's office, there's a to do list that has a section of green marker on it, apparently written by the killer. However, the green marker was never in Hugh's office. For a game based on finding facts and figuring out why things happened the way they did (and the order in which they happened), this leap in logic really hurts. If possible, I'd suggest removing the note from the game altogether- it really doesn't serve a purpose anyway.
There are also some other things. Why did the mechanic need to get into his bosses office? It was clever HOW he got in there, but cutting off a piece of the clown's clothing was useless- it was a feeble frame attempt at best. Then, he throws away the pliers? Why? We're it me, I'd say that he would attempt to use the clothing as a means of drying up the oil- then throw the clothing away in hopes that the detective would find it.
Basically, what I'm saying is that the mechanic is a genius sometimes (like how he got into the office while the boss was gone) and an idiot other times. Inconsistent storyline and inconsistent characters. In an ordinary game, I'd overlook these flaws- but when the entire point of the game is to find out where the lie is and what doesn't add up, you're forced to acknowledge them.
But, even with all that, I played the game through from beginning to end. I don't think you guys did badly at all. When all is said, I still had fun.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
"If you can't lose, you can't have fun."
A very cool idea- but you can't lose- or rather, you shouldn't often, anyway. To make the game actually have a way to lose, I'd suggest making each turn of the cards reset the betting. So the 'winning hand' for each round would be the one with the best odds of winning overall. Then, as a further rule, the player would not be able to make a bet in later rounds that is larger then then any bet they've made in the previous rounds during that hand.
Hopefully that makes sense. If you're willing to take the suggestion, I think you'd have a really awesome game. Until something changes however, you can't lose... and it kind of ruins the playability of it.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
Given that you had to make a game based on soda, I think this is a really clever work. I don't think it many could boast being able to effectively blend Newgrounds and Fanta soda the way you have.
On the other hand, the game itself was a little difficult to control. When I clicked the mouse, I pulled out an umbrella most of the time- but occasionally I blasted forward with the magic of orange soda. I still don't know exactly how that happened. Maybe it's just something funny about having a Mac?
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
Ok... I admit that I was expecting an april fools joke- and that the game wasn't really fun- so... was that the joke? I mean, the art was cool and everything. But... I'm kinda hoping I missed the punchline.
Also, as a note, I beat one of the games and it killed me anyway. Maybe that was the punchline? Maybe not. *shrug* I get the feeling this is probebly more of an inside joke for the creators then anything.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
"It's funny- but it's kinda without point."
While I appreciate this for what it is, I have to save my high scores for things that people really invest a lot of time in. This, as many others have pointed out, is a marketing scheme. It's funny and clever though- so I can't knock it too hard.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
I play this game a lot- you've made a really fun game with a strong replay value! Contragulations! With this hold on video gaming, I think you might make it somewhere in the industry, should you choose to.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
"What you need to do is make it longer and give it some tactics actually making it a game cuz this is a joke!!!"- Alacamie9
Yup. It is. Heh. That was really funny. I wonder- did you spend longer on the game or the music?
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
Are you supposed to be able to block and attack at the same time? I never took damage!
That... and tigers and weak opponents are only fun for so long. It's kind of a shame... a lot of the Armor Games stuff that has come out has been really good... but not this one, so much.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
That was A LOT of fun! :D
Stick figure games are almost always fun, but this takes the "genre" to a new level of cool. The levels were well thought out and the mission briefings were interesting. I felt like a stick figure spy- looking quickly for a guy reading a book in the subway... so I pay him back for the CIA. Nobody rats on the USA! :D
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.