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Age/Gender: n/a, Male
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 480 / 550
Exp. Rank #: 65,613
Voting Pow.: 4.92 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 30
Music Reviews: 0
Trophies: 0
Stickers: 0
All Flash Reviews
30 Reviews | 3 w/ Responses
I laughed at it. It was fun- I think it'll do pretty well.
Author's Response:
Thanks.
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"I liked the game concept- but not the game."
I enjoy the story idea and would be willing to play the sequel. I found however that the puzzles were largely... common? I'm trying to find the right word. In essence, they felt an awful lot like puzzles that you'd see in any other game. You've spent a great of energy constructing a story for this game. It'd do you well to make puzzles that were equally original and supported the feel of the game. For instance- instead of a puzzle that made you guess a code based on the alphabet- you might have made the player fix the elevator by opening the panel and attempting to work out how the inner machine worked. Instead of giving direct hints to the player to help them along (like Y-24), you could give them different effects in the machine based on trial and error tactics- so they slowly begin to understand how things tick in your world.
So, what I'm trying to say is- if you make a game have an intricate story you should strive to make the play elements of the game support that story.
That said, I like what you tried to do- and I like what you did. I'd play the next one.
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I grinned throughout the whole thing. I wouldn't say it was a game, really. But it was entertaining. The music cracked me up- a woman was softly singing while a guy's head blew up.
I don't know if a sequel is the right thing, though. You were just doing what you thought was funny. You shouldn't try too hard to stretch it out. Instead, consider doing the next crazy thing that pops into your mind. :D
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I had fun... but the secret guy is pretty freaking lame. Uh... that guy who was in Signs... whatever his name is. That's freaking weird.
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"Good game. Worthy of a lengthy list of opinions."
I really enjoy the implementation of a Faraday flashlight. That's creepy.
Furthermore, I'm only half inclined to agree with some of the reviews below mine that suggest that the player be required to investigate the situation more before going straight to the house. I like the open feeling that you get from being able to learn more about your situation or choosing not to. On the other hand, it may be a good idea to subtly SUGGEST that the player investigate more before going to the end of the game.
Regarding your interest in making the second portion of the game action oriented- I would be careful with what you wish for here. The combat in this game wasn't fun because it was a shooting fest. You can get that anywhere. It was fun because it was creepy- and the creepiness came from the story, the strange noises and the investigations into the horrible events that happened. I'd make sure that you include a lot of investigatory stuff in the next portion of your game- because atmosphere is definitely where it is at for your game.
As far as negative feedback goes, my greatest complaint come from the dialog menu. When you start speaking with someone, you get all the options for the conversation- some of them are options that you shouldn't really have access to until you've spoken with them for awhile. For instance, when I first initiated conversation with someone, I was given the option to ask "What happened to the family" or something to that effect. I didn't know who the family was. But, as I picked the options in order, I found out who the family was. But I wasn't very surprised by what I heard- you're conversation menu gave away too much before I had time to that point in the story.
But I had fun. This was a creepy game- and I particularly like your en media res approach to your family's whereabouts- they've already ditched town, but you've stayed behind. Very cool. The next game would benefit from hearing why you've chosen to stay behind and what your family thought about it.
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This is a game I'd love to see more of. You've clearly got a lot of support. Don't let us down, buddy!
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I'm willing to believe that you were trying for an ironic lack of humor and were hoping that people would find that lack of humor funny in an embarrassing kind of way. But I think you may have better luck with you reviews if you find a way to actually be funny- not shoot for laughs based on a lack of humor.
I apologize for the comments if you were actually trying to be funny.
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I agree with AstroBilly777 from a few posts down. You may get somewhere by submitting this game to Nintendo- it's really fun and really solid!
I have a suggestion- as I went through the game, I was really wishing I had the ability to turn the ship from side to side (like a barrel roll) to be able to get through some of the tighter spaces. If you were to submit this to Nintendo, such a function would make use of the ability to turn the wiimote from side to side- it'd make them even more stoked about the game.
This game was great. One of the best games I've seen on Newgrounds- and I've been going to the site for many years.
(Got 7th place all time! I'll have to keep trying for first.)
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It's the mockingly serious presentation that makes this submission really funny. It was a good parody on the silly things that people come up with, and it hadn't been done before. Well done.
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You accomplished what you were trying to do- and I was fascinated all the way through. You may not have created everything from scratch- but you didn't claim to. Cheers!
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