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I laughed at it. It was fun- I think it'll do pretty well.
Author's Response:
Thanks.
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"I liked the game concept- but not the game."
I enjoy the story idea and would be willing to play the sequel. I found however that the puzzles were largely... common? I'm trying to find the right word. In essence, they felt an awful lot like puzzles that you'd see in any other game. You've spent a great of energy constructing a story for this game. It'd do you well to make puzzles that were equally original and supported the feel of the game. For instance- instead of a puzzle that made you guess a code based on the alphabet- you might have made the player fix the elevator by opening the panel and attempting to work out how the inner machine worked. Instead of giving direct hints to the player to help them along (like Y-24), you could give them different effects in the machine based on trial and error tactics- so they slowly begin to understand how things tick in your world.
So, what I'm trying to say is- if you make a game have an intricate story you should strive to make the play elements of the game support that story.
That said, I like what you tried to do- and I like what you did. I'd play the next one.
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I grinned throughout the whole thing. I wouldn't say it was a game, really. But it was entertaining. The music cracked me up- a woman was softly singing while a guy's head blew up.
I don't know if a sequel is the right thing, though. You were just doing what you thought was funny. You shouldn't try too hard to stretch it out. Instead, consider doing the next crazy thing that pops into your mind. :D
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